February 10, 2010 0

a beginning

By Zachary McCune in project notes

McCune takes notes on the paths of progression in Myst

its not a new game, except in the way that a game player invokes that phrase, which is to say a new playing of a game. and in that sense it is most certainly a new game.

i’ve played three or four times, but done so in a way that didn’t ‘advance’ the game- i merely explored. now, playing to advance the game, to force it to open, to read into it as one progresses a novel by moving through the text, i take on myst anew.

and there’s lot to say, though right now i am both handicapped by lack of a critical framework (which i still forming, still attempting to construct a critical gamer(eader?)) and by absolute enchantment with finally getting OFF myst island (is that what it’s called?) into a totally new “age.”

a weekend and a foucault reading (the truly serendipitous “archaeology of knowledge”) will surely allow for new work and, if possible, progression.

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