Author Archive

March 18, 2010 0

notes from the game-plane

By Zachary McCune in Uncategorized

the original edition of myst came with a blank journal. a small note on the first page enjoined the would-be player to use the pages as places to record his/her thoughts, note the impact of his/her actions, and reflect on the game.
knowing this, i felt compelled to likewise collect my thoughts in playing the game [...]

February 26, 2010 2

from the wreckage

By Zachary McCune in Ages, project notes

the sunken ship haunts the island of myst, as it presents the island as not only a broken space in need of repair/solving but also as it presents the island as a culprit of violence against man-established order. the ship has sunk off the coast of the island suggests that hidden objects in the water [...]

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February 10, 2010 0

a beginning

By Zachary McCune in project notes

its not a new game, except in the way that a game player invokes that phrase, which is to say a new playing of a game. and in that sense it is most certainly a new game.
i’ve played three or four times, but done so in a way that didn’t ‘advance’ the game- i merely [...]

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