the original edition of myst came with a blank journal. a small note on the first page enjoined the would-be player to use the pages as places to record his/her thoughts, note the impact of his/her actions, and reflect on the game.
knowing this, i felt compelled to likewise collect my thoughts in playing the game [...]
Author Archive
March 18, 2010
0
notes from the game-plane
By Zachary McCune in Uncategorized
February 26, 2010
2
from the wreckage
By Zachary McCune in Ages, project notesthe sunken ship haunts the island of myst, as it presents the island as not only a broken space in need of repair/solving but also as it presents the island as a culprit of violence against man-established order. the ship has sunk off the coast of the island suggests that hidden objects in the water [...]
Tags: escape, response, restoration, science, stoneship age
February 10, 2010
0
a beginning
By Zachary McCune in project notesits not a new game, except in the way that a game player invokes that phrase, which is to say a new playing of a game. and in that sense it is most certainly a new game.
i’ve played three or four times, but done so in a way that didn’t ‘advance’ the game- i merely [...]
Tags: background, gameplay, reflections, theory