the divide between physical reality and the “second,” virtual reality of cyberspace has been overexposed and polarized, constantly imagining the 21st century citizen at first one end of the spectrum and then dramatically shifted to the other. but this is hardly theĀ case in practical experience, by which i mean the experience of that same [...]
the problem of physical reality in the age of the iphone
May 4th, 2010 · No Comments
Tags: Culture · Internet · art · brown university · culture studies · data culture · ideas · technology
A Playable Idea: The Critical Gamer Initiative
February 1st, 2010 · 3 Comments
It has become completely impossible to ignore the massive social, economic, and cultural implications of video games. It is an industry that has outsold cinema and publishing for years. Its myths and characters have escaped consoles and computers for popular culture at large. And more and more people are becoming “gamers” everyday. Revolutions in casual [...]
Tags: Culture · Internet · culture studies · free culture · games · ideas · lifestyle
the gamer-scholar: mckenzie wark @ brown
November 24th, 2008 · No Comments
mckenzie wark was at brown this morning, talking about his recent gamer theory project. for those who haven’t read it, gamer theory is a rather indirect assessment of what we might call the gamic experience. i mean this in the sense that whatever pauline kael was to cinema, mckenzie wark might be to game studies. [...]
Tags: Culture · brown university · culture studies · games · new york · providence · rhode island · semiotics · technology