the divide between physical reality and the “second,” virtual reality of cyberspace has been overexposed and polarized, constantly imagining the 21st century citizen at first one end of the spectrum and then dramatically shifted to the other. but this is hardly theĀ case in practical experience, by which i mean the experience of that same [...]
the problem of physical reality in the age of the iphone
May 4th, 2010 · No Comments
Tags: Culture · Internet · art · brown university · culture studies · data culture · ideas · technology
a media humanist’s manifesto
February 14th, 2010 · 2 Comments
we are tired of division: media, culture, society, law, meaning, humanity, and so on. these are interconnected terms, defined by one another. they must be re-united.
explication has been held prisoner by written language for too long. as if we only understand words. as if true meaning were only possible to produce there. we do not [...]
Tags: Culture · Internet · adventure · brown university · culture studies · free culture · ideas · media humanism · news media · programming · providence · rhode island · semiotics · technology
A Playable Idea: The Critical Gamer Initiative
February 1st, 2010 · 3 Comments
It has become completely impossible to ignore the massive social, economic, and cultural implications of video games. It is an industry that has outsold cinema and publishing for years. Its myths and characters have escaped consoles and computers for popular culture at large. And more and more people are becoming “gamers” everyday. Revolutions in casual [...]
Tags: Culture · Internet · culture studies · free culture · games · ideas · lifestyle
Parnassus: Terry Gilliam as the Last Surrealist
January 27th, 2010 · 2 Comments
Terry Gilliam is the last surrealist. His latest film, The Imaginarium of Dr. Parnassus, confirms such an assertion with its dazzling and disorienting visual effects. In “the imaginarium” Dr. Parnassus brings visitors into a world of the dreams, an inversion of those intimate possessions as they are made an entire, external world. These spaces are [...]
Tags: Culture · art · culture studies · film
New Cinematic Depth: Avatar & The End of the Image
January 25th, 2010 · 2 Comments
If Avatar has changed anything about then movies, then it has changed everything. Let’s begin by considering what depth means to cinema. Historically, depth has only existed as a perspective, the idea taken from painting and camera optics that all viewed reality merges at a ‘vanishing point’ somewhere behind the picture plane. The whole notion [...]
Tags: Culture · art · culture studies · film · ideas · semiotics · technology