It has become completely impossible to ignore the massive social, economic, and cultural implications of video games. It is an industry that has outsold cinema and publishing for years. Its myths and characters have escaped consoles and computers for popular culture at large. And more and more people are becoming “gamers” everyday. Revolutions in casual gaming through the Nintendo Wii and the iPhone have ensured that games are not just for geeks anymore, they are for everyone, and everyone is finally giving into to the joys of games.
Such a moment in the history of the video game offers a wonderful opportunity: why not begin an initiative to get people to think critically about games. By critical, I mean think about games as society expects us to think about films or books: to ask questions about how they are made, why they are successful (or fail), and what the reflect about us as players and society as a whole.
This “critical gaming” is hardly new, or even novel. Fantastic scholars exist in the United States (such as Ian Bogost at Georgia Tech, or Nick Montfort at MIT) and from around the world (McKenzie Wark and Jesper Juul) who have pushed the academic world to accept the vitality of games as spaces for study. But I am really trying to advocate for a more broad consideration of criticality in games. I am hopeful that gamers around the world could consider becoming “critical gamers” by committing themselves to thinking about games as exciting social texts.
What should a critical gamer do? Well, s/he should enjoy video games, and enjoy thinking about what they have to say and how they say it. The critical gamer should not be afraid to “think” about games, they should not fear “academizing” the activity of game play for fear of losing some sense of innocence, escapism and distraction. To the contrary, the “critical gamer” will love the conversation of games and the analysis of game texts. Which does not mean they have to write papers or read theory or have degrees in video games (though that might be nice) but rather that they communicate in language comfortable for him/her.
The Critical Gamer wants to play and think about play.
This midnight idea wants to change how people think about games, and how gamers think about themselves. I’ve chosen to call this a “critical gamer initiative” because it is about people not institutions, its founded on gamers not colleges or consoles or even countries. It is an international idea for individuals to be united under a common commitment to play games critically. So if you fancy yourself a critical gamer, link to this article, and/or send me an email, and let’s see what we can build together.
Anyone finished Mass Effect 2 yet? Thoughts?
3 responses so far ↓
1 a beginning » Myst: A Critical Commentary // Feb 13, 2010 at 12:49 am
[...] handicapped by lack of a critical framework (which i still forming, still attempting to construct a critical gamer(eader?)) and by absolute enchantment with finally getting OFF myst island (is that what it’s called?) [...]
2 Alex Gordon // Apr 8, 2010 at 7:33 am
как мило.))…
It has become completely impossible to ignore the massive social, economic, and cultural implications of video games…..
3 Kylie Batt // May 19, 2010 at 12:21 am
Это - неправда….
It has become completely impossible to ignore the massive social, economic, and cultural implications of video games…..
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